ELT World » workshops Your local friendly TEFL blog Fri, 04 Jun 2010 05:32:55 +0000 http://wordpress.org/?v=2.9.1 en hourly 1 Distance learning for teachers in Japan /2008/05/distance-learning-for-teachers-in-japan/ /2008/05/distance-learning-for-teachers-in-japan/#comments Wed, 28 May 2008 10:49:41 +0000 david /news/?p=42 ETJ One-Day Certificate Course in Teaching Japanese Students (For Teachers of Teenagers and Adults)This year’s course will be held in the following cities:

Sunday June 1st – Tokyo

Sunday June 8th – Osaka

Sunday June 15th – Nagoya

Training sessions:

Reading skills -methods and applications‘ Rob Waring (Notre Dame Seishin University)

Teaching skills for listening and speaking‘ Alastair Graham-Marr (Tokai University)

Teaching natural English – helping students use language appropriately‘ Grant Trew (ELT materials writer and consultant)

Personal construct psychology and its implications in the classroom‘ David Paul (David English House)

For full information and registration go to: http://www.oupjapan.co.jp/events/deh08s/

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The 2nd IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning /2008/04/the-2nd-ieee-international-workshop-on-digital-game-and-intelligent-toy-enhanced-learning/ /2008/04/the-2nd-ieee-international-workshop-on-digital-game-and-intelligent-toy-enhanced-learning/#comments Tue, 29 Apr 2008 11:52:39 +0000 david /news/?p=18 The 2nd IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning November 17th-19th, 2008 Banff, Canada

This is all a bit freaky for me so I’ve just copied and pasted the blurb from the conference website:
‘There’s a rapidly growing interest in exploring design and technology of digital games and intelligent toys for learning, apparently. While digital games, especially online games, exploit advanced multimedia and Internet technology, intelligent toys embedded with chips and sensors utilize wireless, mobile, and ubiquitous computing technologies. Digital games and intelligent toys are potential new genres of advanced learning technology.

 2nd IEEE International Conference

The gaming strategies and toy design that incorporate both individual and social activities will offer a significant opportunity for researchers to investigate the long-running research issues of technology enhanced learning such as attention, motivation, and emotion. It’ll not be a surprise that in the distant future when this emerging research is proved to be fruitful, most technology enhanced learning will incorporate some elements of digital games.Despite the surging interest in this emerging research, there are plenty challenging research issues to be investigated. For example, can one really learn meaningfully and deeply from games? Will there be new theories that explain phenomena of learning with fun? What constitute game pedagogies? How this genre of technology enhanced learning can be adopted to formal and informal learning settings? What are the possible dark sides of game and toyed education and how to prevent them? The Second IEEE International Conference on Digital Games and Intelligent Toys Based Education (DIGITEL 2008) provides a forum for researchers various disciplines and practitioners to share and exchange of this emerging research area.’

Check out the conference website for more info.

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